Tips for Armored Warfare’s economy – or how to save some credits and reputation
In any game there are often different ways to maximize your resources. Armored Warfare is no different. In fact, it probably has so many nooks and crannies where players can maximize their performance I’ll eventually need a new category just for that topic. But today I wanted to get a list going for how players can get the most out of the Armored Warfare economy by either saving currency or earning it.
Finding the tasks or playing in game modes to reap the most rewards is what I am after. Or maybe how to handle your garage and equipment to maximize the return on investment. I see the below as a start, not an end, to this list. So if anyone has tips feel free to email them to me or post below in the comments. I will update this page as time goes on or create a new one if necessary. With Armored Warfare still being in beta, we may have to revisit this topic periodically, but hopefully it helps players progress faster and further.
Do not sell your tanks!!!
I know, you just got out of Tank Z and it didn’t fit your playstyle. But there are a lot of reasons to hang onto it
- Most tanks sitting in your garage earn you reputation whenever you fight a battle
- Currently only on tier 3 and higher vehicles
- Different tiers have different rates (Tier 5 vehicles give 0.1 %, Tier 8 vehicles give 0.5%, etc.)
- (While this may not sound like a lot it can add up over time if you keep your vehicles)
- Garage slots in Armored Warfare are pretty much free, so no need to sell your vehicle to make room
- There haven’t been any yet, but you never know when a special or a tournament may require certain tanks or tiers be played
- You don’t get the amount you paid for the tank back, only a portion of it it. You will come out worse if you ever need to buy the vehicle back
- Your playstyle, preference, or even the vehicle (if it gets a buff) may change over time
Unleash your inner tank collector pack rat mentality
Maybe not directly related to keeping your tanks, don’t forget there are rewards for unlocking vehicles, adding equipment, and more.
You can find these in your Dossier while you are in the garage. It is one of the tabs along the top.
Obviously with a third dealer and tiers 9/10 being added to Armored Warfare there will eventually be plenty of tanks and vehicles to collect.
Sell your old ammunition
As you unlock your vehicles I bet you are quickly upgrading to the more powerful ammunition. I’ve found a lot of players don’t realize their old ammunition is just sitting there, collecting dust. If you are short on cash, maybe sell some of it? Or get in the habit of whenever you upgrade ammo you sell the rounds you have already purchased?
The grayed out 30mm IHLA is currently loaded on the BMD-2. It is doubtful this tank will ever need to shoot the 30mm M929 round again, so why not sell it? Right click and you get access to the Sell screen.
Now select how many rounds (all) and confirm. True, 7,155 isn’t much. Ammo costs go up in higher tiers and spread across a lot of vehicles you can see some significant differences.
Sell your old equipment
Similar to selling off your unused ammunition once you have unlocked more powerful rounds, you may not need some old equipment either.
Why would you want to equip the L60 Mark 4A or 4a-2 on the Chieftain when you have unlocked and mounted the L60 Mark 7A? Beats me….so right click and sell the 4A2. Unfortunately, you can’t sell the initial stock engine.
Perhaps this advice would change if there were a lot of other tanks in the game using the same engine and you could mount it on them, but I don’t see that currently. I can find better uses for these 52,032 credits, though.
Skip tech tree gaps when you can
I’ve covered this before, but it warrants repeating. There is a loophole that allows you to expend the reputation required to unlock just one tier higher but, in fact, buy a tank that is two tiers higher. This loophole only works where there are gaps in the technology tree and it will be closing eventually when Obsidian adds tanks in the gaps between tiers. You can take a look at the current Armored Warfare dealer tech trees and see gaps between the artillery vehicles and notable the Chieftain / Challenger line.
So if it normally takes 135,300 reputation to go from tier 5 to tier 6, and 270,300 to go from tier 6 to tier 7, you are saving the 270,300 – 135,300 = 135,000 in reputation you would have spent while playing the tier 6 that will eventually fill the void. The same should apply for the artillery vehicle. If you will eventually want the tier 6 vehicle that will fill the void you will have to play the Chieftain again for another 135,300 reputation to get the tier 6, but you just saved yourself a lot of time to get a tier 7 vehicle now. One that normally would have required getting a tier 6 for 135,300, and then playing a tier 6 vehicle for 270,300, you just got for 135,300.
You won’t save on credits, the tier 7 Challenger 1 still has similar costs to the other tier 7 vehicles (some 6 million credits), but anytime you can save reputation it is a good thing.
Note that there really isn’t a gap for the new tier 9 token system in Armored Warfare. While there may be spots that a tier 7 is the highest vehicle along a line, it sounds like Obsidian is going to be making the token still require the full tier 9 amount of reputation.
Play the daily missions
You don’t like PvE but like credits? Well, consider playing at least 3 PvE missions every day. One per difficulty level. Why? Well, each difficulty level currently gives you a daily credit infusion for your first win:
I copied and pasted the other two daily missions on the screenshot for presentation. You can see what the daily mission (and map!) for each difficulty level in PvE level by selecting the appropriate level. This is a great way to check to see if there is a mission available that will give you extra credits, but also to see what the actual mission is. This can allow you to pick the appropriate vehicle. Currently, there is a cycle of PvE maps (every 20 minutes if I remember correctly). So you could also elect to wait and play a different map if you want. I believe Obsidian will listen to the feedback and/or is already working on the interface to allow a better view at the mission details. Being able to hover over the briefing to see the actual mini-map or get more details is very much needed.
The daily missions are just what is available now. I would guess Obsidian will be adding a lot more bonuses and daily type missions as they add content to the PvE game mode. Not to mention some sort of loot in Armored Warfare is coming.
Also don’t forget about managing your base in Armored Warfare. Yes, it is fairly rudimentary right now and they are working on a big enhancement for Base 2.0, but it is still worth collecting your raw materials and building up your buildings.
As you can see I’ve clicked on the Helipad in the selector and am looking at my current helipad. It is at level 4, earning me a 4% boost in the credits I earn each battle. As you go up in levels the upgrades cost more. My next upgrade is going to cost 1,000 raw materials and take a whopping 96 hours to complete! It’ll be worth it though to keep updating the buildings on my base. I only have 350 raw materials at the time of this screenshot so I will have to choose between waiting a few days for more raw materials to come in or upgrade some other building. I’ve tried to stick with my plan of maximizing my credits by building the helipad to earn more credits and the garage to reduce my repair costs. But with PvE economy bug fixes coming to Armored Warfare maybe I’ll keep bringing other buildings online as well.
The buildings that are either available so far or announced as coming are:
- Academy – passive bonus to commander XP per battle
- Airport – produces reputation boost items, credit discount on equipment
- Ammo depot – ammunition boost in the way of free ammunition rounds, reputation discount on firepower upgrades
- Armory – produces fire extinguishers, reputation discount on vehicle upgrades
- Barracks – produces crew rations, passive bonus to secondary crew XP per battle
- Command Center – credit boosts, passive bonus to global reputation earning
- Helipad – credit boosts, passive bonuses to global reputation
- Medical Center – produces first aid kits, passive bonuses to crew saving throws
- Parking lot – produces engine oil, passive reputation bonus to the first victory of the day
- Harbor – credit boosts, credit discount on technology upgrades
- Recon post – rank boosts, passive bonus to rank XP in matches
- Repair ship – produces repair kits, passive credit discount on vehicle repairs
- Garage – Reduces repair costs
Miscellaneous suggestions to boost your progression earnings
- Use those special artillery shells. I am guilty of not doing so too, but I’ve heard you can greatly increase the gain in higher tier artillery by using the illumination and smoke shells
- Use your orange field kit in PvE sparingly, they don’t grow on trees you know
- Don’t die, especially in PvE…I think there is a bug in PvE they are fixing where you lose out on too many rewards. But in general, in either mode, the longer you stay alive the more damage you can do and contributions you can make to support your team.
- From Obsidian looking at stats and what mode to play to maximize your gains if you have a premium account or not:
- For non-premium, PvE Hard is generally better for Rep at all tiers and better for Credits at high tiers. This will vary based on player skill
- With just a premium account, PvE Hard is generally still better for Rep at all tiers, but PvP is notably better at Credits at low tiers and a similar amount to PvE at high tiers. This will vary a lot based on performance and tier.
- With both a premium account and a premium vehicle, PvE Hard is generally still better for Rep at all tiers, but PvP is probably considerably better for Credits. This still will vary based on performance and the tier of the match.