Catching up on news in Armored Warfare (ranked play, ERA, etc.)
Christmas was full of good cheer and family time, but I wanted to do a quick catching up to some things in Armored Warfare land…
T-80 to get ERA added
We are preparing an upgrade to the T-80 that will amongst other things add an ERA kit. ~SilentStalker, Content Manager
Ranked mode coming to Armored Warfare
Rich Taylor dropped this tidbit in the Obsidian happy holidays video I posted a few days ago, but SilentStalker also mentioned it on the forums:
The developers are working on a ranked mode. No details yet, ETA – 2016 (first half possibly, no promises).
Obsidian is aware of the potential of splitting the player-base even further by adding in another mode, so it will be interesting to see what they come up with.
My.com happy holidays wish
A bit late as I didn’t see it in the forums until more recently, but My.com did their own happy holidays video, crazed Josh/Jinxx71 included:
Upcoming vehicles (or hold placeholders) In Armored Warfare’s 0.12 patch
Dedicated reader and clue sleuth Nit (thanks Nit!) has found some more vehicles listed in the game files for Armored Warfare’s 0.12 patch. Sometimes these have upcoming vehicles, other times older placeholders. I’ll let you be the judge on these.
- type 85-iim
- type 90-ii
- T-64a / T-64a-bbc
- Type 59/Type 59-promo (Current legend file)
- For T-64A, -bbc file added, since it is only file has -bbc, (it does not share the extension with MERC or ICE)
- For Type 59, it is pretty much within the expectation.
- Penhard Sphinx appeared, and another chieftain mk6 with extension “leader”.
One-shot kills in PvE to be allowed and HEAT rounds still being worked on
I belive I reported this before, but just in case people missed it there is a mechanic at player in Armored Warfare that prevents one-shot full health kills, and this comes to light in PvE mostly when big guns can’t kill small tanks as the damae done is never greater than a percentage of a tank’s HP when it is at full health. Even when the enemy’s full health pool is much less than the low end of the damage range of a player’s vehicle. The quotes in this section are from Salaris, Obsidian Systems Developer, on Reddit (thanks Draco for the heads up).
The anti-one shot code will most likely be removed from NPCs. We agree that it’s frustrating and one-shotting weak NPC vehicles would be totally fine.
We definitely want to have some more story in PvE, and it’d be awesome to get campaigns eventually. It’s really just an issue of resources – our level designers are some of the busiest people on the project, and they have a lot of things to juggle. I’m a huge lore nerd myself, though, and I know a lot of us would really love to see more narrative development in the game eventually.
Note though that one-shot kills do happen on rarer occasions, even in PvP, but even if they remove the restriction vehicles shouldn’t be one-shot very often.
People shouldn’t be one-shotted even without this code under normal circumstances; alpha scales at the same rate as HP in our tables, although it does trend upward slightly as a result of higher numbers of retrofit slots. There are factors other than tier (like caliber and class) that can make alpha go up more, but generally HP trends upward at about the same rate that damage does.
Ammo racks/engine fires making it still possible to one-shot vehicles even with this rule is still problematic and something we need to discuss further.
We do discuss alternate methods of handling this every once in a while, but most of the other options come across as even hackier.
HEAT rounds, when they pen, provide more damage in Armored Warfare. The mechanic is far from perfect though since Obsidian has had to reduce penetration and other values to make sure the HEAT round is not overpowered. The continue to work on this:
HEAT already has a ton of disadvantages (lower pen, lower velocity, countered by ERA, soft countered by cage, soft countered by composites, etc). It needs a lot of punch to be a valid choice.
It already loses penetration as it goes through armor – I’m not sure we’d want it to lose damage, too. That would actually make it more complex, since it would be harder to know at a glance if you’re going to do more damage with AP or HEAT.
We’ve talked about things like giving it similar base damage to AP and “bonus” damage that scales based on the target’s max HP. The intent would be that if you actually manage to penetrate a MBT with it, you deal a bunch of damage, but it’s tricky to pull off. It would still deal more damage than AP to an AFV, but not as much as it does right now. This, unfortunately, also has complexity problems – it’s pretty intuitiveness, and it would make it even harder to know what round to use in any given situation.
There have been other suggestions as well, that’s just one example.
Armored Warfare portal articles
I know some Armored Talk visitors only come here but I wanted to point you to a couple of portal articles I didn’t bring you. Just in case you were interested, I didn’t want you to miss out.
How do mercenaries celebrate the holidays contest: In case you have some interesting and fun way of making a contribution, you can win prizes. Get something submitted by January 3. What are you supposed to do? Well:
Let your creativity shine with this one. It can be funny, serious, action-packed, or heart-warming. Videos, Songs, Stories, Images are all okay, as long as they have something to do with Armored Warfare!
Chasing Shadows is an interesting historical article some of you may want to read. Not to giveaway the hook, but it seems like they may be paving the way towards the IS-3…
Or, so it was believed when the war ended, until September 7 1945, when a great military parade took place in Berlin. It was here that the new Soviet IS-3 heavy tank was introduced to the public and to the representatives of western militaries who were completely shocked by it.
My Life as a Leopard 2 Crewman continues in a third installment of the interview with player ADSL